
Heartthrobs and Heartaches: GDC Summary
On March 18, Andrew and Megan spoke at the Game Narrative Summit at GDC 2025, presenting a talk where they shared some insights on crafting memorable love interests for interactive romance games using examples of love interests they’ve written. In this blog post, we wanted to share a few of the talk’s highlights!

Candle Craft: Writing Tics
In this special edition of Candle Craft, Andrew and Megan talk about how to identify and edit out writing tics!

Candle Craft 4: Undermine & Underline
The fourth installment of CANDLE CRAFT: 10 QUICK ADJUSTMENTS to improve your writing process and storytelling: Undermine & Underline.

Candle Craft 3: Two-Beat Structures
The third installment of CANDLE CRAFT: 10 QUICK ADJUSTMENTS to improve your writing process and storytelling: 2-Beat Structures

Candle Craft 2: Two-Beat Stories
The second installment of CANDLE CRAFT: 10 QUICK ADJUSTMENTS to improve your writing process and storytelling.

Welcome to Candle Craft
Welcome to Candle Craft! This is the first installment of a multi-part series that will provide you with 10 Quick Adjustments that you can make to your own writing process to improve your storytelling.

Behind the Scenes: Picking a Game Concept
Take a peek behind the scenes at how we picked our first game concept from our Head of Narrative, Megan!

Philosophy of Narrative Design
Our Head of Design Andrew discusses why narrative design is so important here at Candlelight Games!